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- //---------------------------------------------------------
- // MISSION DATA
- //---------------------------------------------------------
- testspace.map
- testspace
- "MSN_NAME_TESTSPACE"
- NONE
- "[None]" // Sound to play at mission start
-
- // Renderer options
- 10
- 15000
- 10
- 15000
- 0
- 55 55 55
- 600
- 6000
- 55 55 55
- 0 0 0
-
- // Skybox information
- 1 // Skybox Exists?
- skybox.qob // Skybox Filename
- 0 // Satellite Exists?
-
- // List of room with special flags( outdoor, fogged, no heartbeat, cold, biohazard )
- RoomFlags
- 1 8
- End
- BackgroundColors
- End
- EAXRooms // List of rooms with EAX values
- End
- ZoneRooms // List of rooms that have a zone value
- End
- DoorStates // List of doors
- End
-
- // Rain, Snow falling direction
- 0.0 -1.0 0.0
-
-
- // AI Info
- 4000.0 // Max LOS Distance
- 0 // Terrorists Speak Russian?
-
- // Rules info
- 0
-
- // Gore info
- 0
-
- // Plan map info.
- 2000
- 500
- 4000
- 0
- 0
-
- 1 2.5
- 2.5 6
- 1 2.5
-
- 0
-
- // Filtered Kits
- 0 // Number of filtered kits
-
- // Roster modifiers
- 0 // restrict to operatives that went on the previous mission
- 0 // only allow operatives that went on the previous mission
- 0 // Number operatives to add
-
- 0 // Number operatives to remove
-
- 0 // Difficulty Setting Exist
-
-
- //---------------------------------------------------------
- // MISSION DATA
- //---------------------------------------------------------
-
- VicCond0.txt
-
- //---------------------------------------------------------
- //-- Landmarks --------------------------------------------
- //---------------------------------------------------------
-
- 0 // Number of landmarks
-
- //---------------------------------------------------------
- //-- Mission Objective Objects ----------------------------
- //---------------------------------------------------------
-
- 2 // Number of mission objective objects
-
- Switch // Type
- "TestSwitch" // Name
- switch.mso // Filename
- 31340.4 32787 30861.7 // Location
- 0.0 0.0 0.0 1.0 // Rotation
- 1 // Number of dependants
- "Bomb1"
-
- "Disarm Bomb" // Type
- "Bomb1" // Name
- 50galdrum_bomb.mso // Filename
- 31948.2 32787 30555.4 // Location
- 0.0 0.0 0.0 1.0 // Rotation
- 0 // Number of dependants
-
- //---------------------------------------------------------
- //-- Start Character Data ---------------------------------
- //---------------------------------------------------------
-
- BeginTeams
-
- //---------------------------------------------------------
- //-- Terrorist Data ---------------------------------------
- //---------------------------------------------------------
-
- //-- Hostage Data -----------------------------------------
-
- //Description Here.
- hostage // Team Name
- "Hostage"
- 1 // Starts Active
- 1
- 1
-
- // Team Members:
- Hostage // Character Type
- "hostage" // Character Name
- "MHOST_1.hst" // Actor file
- "RM12_h1.kit" // Kit file
- 1 // Is Primary Objective
- Bored
- None // Radio type
- Stand // Initial stance
-
- BeginTeamPlan
-
- 1
- 34469.8 32777 30729.4 0
- BeginPlan
- BeginOnce
- MoveTo 34469.8 32777 30729.4 0
- MoveTo 34507.8 32777 31445.7 0
- MoveTo 34459.6 32777 32118.8 0
- EndOnce
- EndPlan
-
- EndTeamPlan
-
-
-
- EndTeams
-
- //---------------------------------------------------------
- //-- End Character Data -----------------------------------
- //---------------------------------------------------------
-
-
- //---------------------------------------------------------
- //-- Vehicle Data -----------------------------------------
- //---------------------------------------------------------
-
- 5 // Number of Vehicles
-
- car
- 1 // Is icon shown
- 1 // Is primary objective
- 1 // Does avoid humans
- "lightHMV" "light_hmv.vcl"
- 0 // Number of actors passengers
- NONE // Target vehicle name
- 0 // Time delay
- 33283.3 32787 33806.5 0
- NONE //No SOP
- 1
- PatrolPath Once 2
- 33283.3 32787 33806.5 0
- 33288.4 32787 34273.8 0
-
- car
- 1 // Is icon shown
- 1 // Is primary objective
- 1 // Does avoid humans
- "stdHMV" "std_hmv.vcl"
- 0 // Number of actors passengers
- NONE // Target vehicle name
- 0 // Time delay
- 32564.9 32787 34277.3 191
- NONE //No SOP
- 1
- PatrolPath Once 2
- 32564.9 32787 34277.3 0
- 32105.3 32787 34266.6 0
-
- car
- 1 // Is icon shown
- 1 // Is primary objective
- 1 // Does avoid humans
- "heavyHMV" "heavy_hmv.vcl"
- 0 // Number of actors passengers
- NONE // Target vehicle name
- 0 // Time delay
- 33382.1 32787 32231.6 126
- NONE //No SOP
- 1
- PatrolPath Once 2
- 33382.1 32787 32231.6 0
- 33406 32787 31738.4 0
-
- car
- 1 // Is icon shown
- 1 // Is primary objective
- 1 // Does avoid humans
- "exHeavyHMV" "exHeavy_hmv.vcl"
- 0 // Number of actors passengers
- NONE // Target vehicle name
- 0 // Time delay
- 32309.4 32787 31450.6 126
- NONE //No SOP
- 1
- PatrolPath Once 2
- 32309.4 32787 31450.6 0
- 32318.5 32787 31142.7 0
-
- car
- 1 // Is icon shown
- 1 // Is primary objective
- 1 // Does avoid humans
- "patrolHMV" "std_hmv.vcl"
- 1 // Number of actors passengers
- "hostage"
- NONE // Target vehicle name
- 5 // Time delay
- 34256 32787 32137.8 1
- NONE //No SOP
- 6
- PatrolPath Once 3
- 34256 32787 32137.8 0
- 34292.5 32787 33229.9 0
- 34286.5 32787 34262.8 0
- ChangeSpeed 250
- PatrolPath Once 7
- 34221.6 32787 34745.2 0
- 33836.8 32787 35211.8 0
- 33251.9 32787 35261.2 0
- 32560.5 32787 35295.8 0
- 32029.3 32787 35203.9 0
- 31463.7 32787 35182.1 0
- 31175.5 32787 34783.7 0
- ChangeSpeed 400
- PatrolPath Once 12
- 31196.9 32787 34240.4 0
- 31246.3 32787 33337.4 0
- 31223.2 32787 32560.1 0
- 31230.3 32787 31873.9 0
- 31271.1 32787 31274.1 0
- 31340.4 32787 30861.7 0
- 31948.2 32787 30555.4 0
- 32547.4 32787 30503 0
- 33077.5 32787 30546.3 0
- 33722.5 32787 30585 0
- 34219.4 32787 31162.3 0
- 34288.5 32787 31754.8 0
- ChangeSpeed 250
-
-
- //---------------------------------------------------------
- //-- Touchplate Data --------------------------------------
- //---------------------------------------------------------
-
- 0 // Number of Touchplates
-
- //---------------------------------------------------------
- // Sound Emitter DATA
- //---------------------------------------------------------
- 0 // Number of Sound Emitters
-
- //---------------------------------------------------------
- //-- Single Player Insertion Zones ------------------------
- //---------------------------------------------------------
- 0 // Number of Insertion Zones
-
-
- //---------------------------------------------------------
- //-- Extraction Zone --------------------------------------
- //---------------------------------------------------------
- 0 // Extraction Zone Defined
-
-
-
- //---------------------------------------------------------
- //-- Adversarial Data ------------------------------------
- //---------------------------------------------------------
- 0 // This is an adversarial mission?
-
-